![](http://miriameg.art/wp-content/uploads/2022/05/Portada-Rewind-1-scaled.jpg)
![](http://miriameg.art/wp-content/uploads/2022/12/Libro-Rewind-2.jpg)
character development
![](http://miriameg.art/wp-content/uploads/2022/05/Desarrollo-rewind-1-sub-1024x843.jpg)
![](http://miriameg.art/wp-content/uploads/2022/05/Desarrollo-rewind-2-sub-1024x890.jpg)
the process
First, I start by sketching several small ideas to choose the best composition.
From the two ideas, I find the first one easier to read, although the second one may seem more dynamic.
Then, I make a quick design of what the characters would look like before detailing them in the final drawing.
![](http://miriameg.art/wp-content/uploads/2022/05/Bocetos-rewind-1-e1651944344355.jpg)
I start the sketch of the chosen idea, taking into account the positions of the spine and back cover.
Actually, the perspective is a bit tricked. The sea line is lower than the horizon line. I wanted the characters to stand out against the background and also to keep a view of the stairs slightly above.
![](http://miriameg.art/wp-content/uploads/2022/05/boceto-rewind-sub.jpg)
After cleaning the line on the sketch, I start colouring in the shadows. Lately I've been trying watercolour effect brushes for a more traditional and expressive look.
![](http://miriameg.art/wp-content/uploads/2022/05/proceso-edited.jpg)
Finally it's time to add colour.
Normally, I decide the colours in the sketch stage. But in this case I was very clear about which colors I wanted to use.
![](http://miriameg.art/wp-content/uploads/2022/05/Rewind-long.jpg)